Let's Not Agree on the Meaning of 'Game of the Year' Signifies

The challenge of uncovering fresh games remains the video game sector's most significant existential threat. Even in worrisome era of corporate consolidation, rising financial demands, employee issues, the widespread use of artificial intelligence, storefront instability, evolving player interests, hope in many ways revolves to the mysterious power of "breaking through."

This explains why I'm increasingly focused in "awards" than ever.

With only some weeks left in the calendar, we're deeply in annual gaming awards period, an era where the minority of players not playing the same six F2P competitive titles weekly complete their library, argue about development quality, and understand that they too won't get all releases. There will be detailed top game rankings, and we'll get "you overlooked!" reactions to those lists. An audience consensus-ish voted on by media, influencers, and followers will be announced at The Game Awards. (Creators weigh in the following year at the interactive achievements ceremony and GDC Awards.)

All that sanctification is in enjoyment — there are no correct or incorrect answers when discussing the greatest games of 2025 — but the stakes appear greater. Every selection selected for a "annual best", whether for the prestigious GOTY prize or "Best Puzzle Game" in fan-chosen recognitions, opens a door for significant recognition. A moderate experience that flew under the radar at debut may surprisingly gain popularity by being associated with higher-profile (meaning extensively advertised) blockbuster games. After the previous year's Neva appeared in nominations for a Game Award, It's certain for a fact that numerous players immediately wanted to read a review of Neva.

Historically, the GOTY machine has made limited space for the variety of games launched annually. The hurdle to address to evaluate all feels like a monumental effort; approximately eighteen thousand releases launched on digital platform in last year, while just a limited number games — including recent games and ongoing games to mobile and virtual reality exclusives — were included across the ceremony nominees. As popularity, discourse, and digital availability drive what gamers experience each year, it's completely impossible for the scaffolding of awards to properly represent twelve months of releases. However, there's room for progress, if we can acknowledge its importance.

The Predictability of Game Awards

In early December, a long-running ceremony, including gaming's most established honor shows, revealed its nominees. While the selection for top honor itself occurs soon, it's possible to see the trend: 2025's nominations created space for appropriate nominees — blockbuster games that received acclaim for quality and ambition, successful independent games received with AAA-scale attention — but in numerous of honor classifications, there's a obvious predominance of recurring games. In the incredible diversity of visual style and mechanical design, the "Best Visual Design" allows inclusion for two different exploration-focused titles located in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was constructing a 2026 GOTY in a lab," a journalist wrote in a social media post I'm still enjoying, "it should include a PlayStation open world RPG with turn-based hybrid combat, party dynamics, and RNG-heavy roguelite progression that embraces risk-reward systems and features basic building construction mechanics."

Industry recognition, across organized and informal forms, has grown expected. Several cycles of finalists and victors has birthed a pattern for the sort of high-quality extended experience can score a Game of the Year nominee. There are games that never reach main categories or even "major" technical awards like Direction or Writing, thanks often to creative approaches and unique gameplay. Many releases released in any given year are destined to be relegated into specific classifications.

Specific Examples

Consider: Would Sonic Racing: Crossworlds, a game with critical ratings only slightly shy of Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' Game of the Year selection? Or maybe one for superior audio (as the audio stands out and warrants honor)? Probably not. Top Racing Title? Sure thing.

How good must Street Fighter 6 have to be to achieve Game of the Year recognition? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of 2025 without AAA production values? Does Despelote's short play time have "enough" plot to merit a (deserved) Top Story recognition? (Also, should annual event benefit from a Best Documentary award?)

Overlap in preferences throughout multiple seasons — within press, among enthusiasts — shows a method increasingly favoring a particular time-consuming game type, or indies that landed with sufficient attention to qualify. Problematic for a field where finding new experiences is crucial.

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Kelly Bennett
Kelly Bennett

A passionate gamer and tech enthusiast with over a decade of experience in writing about video games and digital trends.